Project Name:
D&D6: D&D But you actually have fun now
Key Intentions
General Information
My Role & Tasks
Through the Great Vine
General Information
My Role & Tasks
Key Intentions
Play as an explorer venturing through the Great Vine during the Dust Bowl to document cryptids by taking pictures of them to fund their research
Work In Progress
Grim Accessiblity Document
Work In Progress
General Information
Key Intentions
Make a Feature Design Document
I had to present a feature from this project for our end of year project, and I chose to present the entire out-game feature group. Everything that has to do with managing your character, your base and your arsenal. For each feature, I outlined its main intentions, and how I answered them using Coda, schemas, Google Sheets and Machinations.

Encourage community feeling.
Another goal I set myself for this project was the community feeling. This adds a lot to the longevity of a game, especially one that is played in cooperation with others. The Endless War mechanic is my take on a community driven effort visible to all and influencing various aspects of the game.
Make Features less hostile
The games that inspired this project are all very hostile in design as they are made for a hardcore niche audience. I wanted a more casual approach and took from more popular games that focus on fun between friends to create an approachable experience that blends the realism and pressure of extraction shooters with the bombastic fun of co-op horde shooters.