Professional Projects:
Saint Seiya Pretender Knights
General Information
My Role & Tasks
Key Intentions
Make a Game Design Document
As this was originally a project created by two artists, I was tasked with keeping their core intentions for the project, while creating a document usable by the whole team to stay up to date on mechanics, terms & content.

Create a Persona
During an assignment linked to this project, I created a Persona for this project, the stereotypical player that we aim to please, and we worked as a group to expand upon this Persona by using behavioral analysis to see how fit our game truly was for our target audience. This led to some changes in our level and game design.

Combat System
I worked with another system designer to create a combat system to convey the artists' intentions of brutality and power. We settled on a gameplay inspired by the latest God of War, but realized after the production that sticking closer to our original reference, Darksiders 2, was wiser. I then proposed a revised version of the combat that would be faster and more dynamic.
Make a Game Design Document
I was in charge of creating documentation for the whole team, which had to be especially clear as most people hadn't played TUNIC, our main reference. I designed the 3C, Features,the Enemies and the Final Boss.

Mix Puzzles and Combat
The goal of this workshop was to combine the gameplay of one game, and the art/universe of another. We chose TUNIC and Stray, so I had to design tools that were useful both when fighting and when doing puzzles, and that fit in the post apocalyptic setting of Stray. I also designed an in game manual meant to teach the Player about the puzzles hidden in the environment.
Design and Code the Final Boss
I wanted to have a final boss in our game to finish with a bang, but we were running out of time and our programmers didn't have time to code it. I then designed a boss that wouldn't be hard to implement, reusing mechanics introduced earlier in the level. I used blueprints in UE5 to create the boss in a day.
